open class Project : Validatable, IdOwner
Represents TeamCity project.
The id and name are mandatory properties for a valid project (id can be omitted if it matches the class name).
The parentId property defines a place for this project in a project hierarchy, it should be empty for the Root project on the server, and non-empty for other projects.
To appear in UI project should be either registered via the project call in the settings.kts
or added as a subproject to a registered project via the subProject() method.
BuildTypes, templates, and vcsRoots can be registered in the project using the buildType, template, and vcsRoot methods accordingly. BuildTypes and subprojects order can be specified via the buildTypesOrder and subProjectsOrder methods.
Project parameters are defined inside the params block.
The cleanup tab in the project admin UI contains clean-up rules for the project itself, its subprojects, and build configurations. In DSL the cleanup block in the project defines the clean-up rules for the project itself, subprojects and buildTypes can define their own clean-up rules or inherit them from the parent project(default).
Other tabs in the project admin UI are either not stored in VCS (e.g. SSH keys), or are defined as project features in the features block.
See Also
Project(init: Project.() -> Unit)
Creates a project and initializes it with the specified init block Project()
Represents TeamCity project. |
var archived: Boolean
Whether this project is archived |
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var buildTypesOrder: List<BuildType>
Specifies buildTypes order |
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var buildTypesOrderIds: List<IdOwner>
Specifies buildTypes order. Contains buildType ids. Can be also be filled by buildTypesOrder property |
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var defaultTemplate: IdOwner?
Id of default template. Null (by default) means no default template. |
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var description: String
Project description |
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open var id: Id?
Project id.
It appears in the web UI and is used in urls.
If the project has a uuid specified, then the id can be changed at any time.
If uuid is omitted, then TeamCity treats a project with a changed id as
a new project, all data associated with the old project will be lost (e.g.
investigations). Id can also be used by some settings, e.g. as a
part of parameter reference. If you change the id, you should find
all its occurrences in the current project and change them too.
Id must be unique across all projects on the server.
If id is missing, it will be generated from the class name (if the class is not from
the |
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var name: String
Project name |
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var parentId: AbsoluteId?
Id of the parent project, defines a place for this project in a project hierarchy. Can be omitted in relative context, when the parent project is the Root project, or a project is added to its parent using the subProject method. Otherwise it is mandatory. |
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var subProjectsOrder: List<IdOwner>
Specifies subprojects order, contains subproject ids. |
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var uuid: String
Project uuid. TeamCity uses it to identify a project. If uuid changes, TeamCity considers it to be a new project. If uuid is missing, it is reconstructed from entity id. Uuid must be unique across all entities on the server. |
fun buildType(bt: BuildType): Unit
Registers the specified buildType in this project fun buildType(init: BuildType.() -> Unit): BuildType
Registers a new buildType initialized with the specified block in this project |
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fun cleanup(init: Cleanup.() -> Unit): Unit
Configures project clean-up rules |
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open fun create(): Project
Creates an instance of this project via reflection using a no argument constructor, used during copying. Throws an error if this class doesn't have a default constructor. Subclasses can override it to create an instance without using a default constructor. |
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fun features(init: ProjectFeatures.() -> Unit): Unit
Allows to specify project features |
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fun id(id: String): Unit
Sets the id to the specified value. Type of the id depends on the context in which DSL is executed: it is RelativeId when DSL context is relative, otherwise it is AbsoluteId. |
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fun params(init: ParametrizedWithType.() -> Unit): Unit
Configures project parameters |
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fun parentId(absoluteId: String): Unit |
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fun subProject(init: Project.() -> Unit): Project
Adds a subproject to this project fun subProject(subProject: Project): Unit
Adds the specified subproject to this project |
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fun subProjects(vararg projects: Project): Unit
Sets subprojects of this project |
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fun template(template: Template): Unit
Registers the specified template in this project fun template(init: Template.() -> Unit): Template
Registers a new template initialized with the specified init block in this project |
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open fun toString(): String |
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open fun validate(consumer: ErrorConsumer): Unit
Validates this object and reports found errors to the provided consumer |
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fun vcsRoot(root: VcsRoot): Unit
Registers the specified VCS root in this project fun vcsRoot(init: VcsRoot.() -> Unit): VcsRoot
Registers a new VCS root initialized with specified init build in this project |
fun Project.sequential(block: CompoundStage.() -> Unit): CompoundStage |