Added hour hand

This commit is contained in:
mitch 2022-01-20 01:07:29 -05:00
parent 03e76a5a25
commit 92c45828d9
4 changed files with 99 additions and 8 deletions

View File

@ -5,17 +5,30 @@ import (
"time" "time"
) )
const (
secondsInHalfClock = 30
secondsInClock = 2 * secondsInHalfClock
minutesInHalfClock = 30
minutesInClock = 2 * minutesInHalfClock
hoursInHalfClock = 6
hoursInClock = 2 * hoursInHalfClock
)
type Point struct { type Point struct {
X float64 X float64
Y float64 Y float64
} }
func secondsInRadians(t time.Time) float64 { func secondsInRadians(t time.Time) float64 {
return math.Pi / (30 / (float64(t.Second()))) return math.Pi / (secondsInHalfClock / (float64(t.Second())))
} }
func minutesInRadians(t time.Time) float64 { func minutesInRadians(t time.Time) float64 {
return secondsInRadians(t)/60 + math.Pi/(30/(float64(t.Minute()))) return secondsInRadians(t)/minutesInClock + math.Pi/(minutesInHalfClock/(float64(t.Minute())))
}
func hoursInRadians(t time.Time) float64 {
return (minutesInRadians(t) / hoursInClock) + (math.Pi / (hoursInHalfClock / float64(t.Hour()%hoursInClock)))
} }
func angleToPoint(angle float64) Point { func angleToPoint(angle float64) Point {
@ -32,3 +45,7 @@ func secondHandPoint(t time.Time) Point {
func minuteHandPoint(t time.Time) Point { func minuteHandPoint(t time.Time) Point {
return angleToPoint(minutesInRadians(t)) return angleToPoint(minutesInRadians(t))
} }
func hourHandPoint(t time.Time) Point {
return angleToPoint(hoursInRadians(t))
}

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@ -88,3 +88,27 @@ func TestSVGWriterMinuteHand(t *testing.T) {
}) })
} }
} }
func TestSVGWriterHourHand(t *testing.T) {
cases := []struct {
time time.Time
line Line
}{
{simpleTime(6, 0, 0),
Line{150, 150, 150, 200}},
}
for _, c := range cases {
t.Run(testName(c.time), func(t *testing.T) {
b := bytes.Buffer{}
SVGWriter(&b, c.time)
svg := SVG{}
xml.Unmarshal(b.Bytes(), &svg)
if !containsLine(c.line, svg.Line) {
t.Errorf("Expected to find the hour hand line %+v, in the SVG lines %+v", c.line, svg.Line)
}
})
}
}

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@ -20,7 +20,7 @@ func TestSecondsInRadians(t *testing.T) {
for _, c := range cases { for _, c := range cases {
t.Run(testName(c.time), func(t *testing.T) { t.Run(testName(c.time), func(t *testing.T) {
got := secondsInRadians(c.time) got := secondsInRadians(c.time)
if got != c.angle { if !roughlyEqualFloat64(got, c.angle) {
t.Fatalf("Wanted %v radians, but got %v", c.angle, got) t.Fatalf("Wanted %v radians, but got %v", c.angle, got)
} }
}) })
@ -39,13 +39,34 @@ func TestMinutesInRadians(t *testing.T) {
for _, c := range cases { for _, c := range cases {
t.Run(testName(c.time), func(t *testing.T) { t.Run(testName(c.time), func(t *testing.T) {
got := minutesInRadians(c.time) got := minutesInRadians(c.time)
if got != c.angle { if !roughlyEqualFloat64(got, c.angle) {
t.Fatalf("Wanted %v radians, but got %v", c.angle, got) t.Fatalf("Wanted %v radians, but got %v", c.angle, got)
} }
}) })
} }
} }
func TestHoursInRadians(t *testing.T) {
cases := []struct {
time time.Time
angle float64
}{
{simpleTime(6, 0, 0), math.Pi},
{simpleTime(0, 0, 0), 0},
{simpleTime(21, 0, 0), math.Pi * 1.5},
{simpleTime(0, 1, 30), math.Pi / ((6 * 60 * 60) / 90)},
}
for _, c := range cases {
t.Run(testName(c.time), func(t *testing.T) {
got := hoursInRadians(c.time)
if !roughlyEqualFloat64(got, c.angle) {
t.Fatalf("wanted %v radians, but got %v", c.angle, got)
}
})
}
}
func TestSecondHandPoint(t *testing.T) { func TestSecondHandPoint(t *testing.T) {
cases := []struct { cases := []struct {
time time.Time time time.Time
@ -84,6 +105,26 @@ func TestMinuteHandPoint(t *testing.T) {
} }
} }
func TestHourHandPoint(t *testing.T) {
cases := []struct {
time time.Time
point Point
}{
{simpleTime(6, 0, 0), Point{0, -1}},
{simpleTime(9, 0, 0), Point{-1, 0}},
{simpleTime(21, 0, 0), Point{-1, 0}},
}
for _, c := range cases {
t.Run(testName(c.time), func(t *testing.T) {
got := hourHandPoint(c.time)
if !roughlyEqualPoint(got, c.point) {
t.Fatalf("Wanted %v Point, but got %v", c.point, got)
}
})
}
}
func roughlyEqualFloat64(a, b float64) bool { func roughlyEqualFloat64(a, b float64) bool {
const equalityThreshold = 1e-7 const equalityThreshold = 1e-7
return math.Abs(a-b) < equalityThreshold return math.Abs(a-b) < equalityThreshold

View File

@ -6,10 +6,13 @@ import (
"time" "time"
) )
const secondHandLength = 90 const (
const minuteHandLength = 80 hourHandLength = 50
const clockCentreX = 150 secondHandLength = 90
const clockCentreY = 150 minuteHandLength = 80
clockCentreX = 150
clockCentreY = 150
)
const svgStart = `<?xml version="1.0" encoding="UTF-8" standalone="no"?> const svgStart = `<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
@ -29,6 +32,7 @@ func SVGWriter(w io.Writer, t time.Time) {
io.WriteString(w, bezel) io.WriteString(w, bezel)
SecondHand(w, t) SecondHand(w, t)
MinuteHand(w, t) MinuteHand(w, t)
HourHand(w, t)
io.WriteString(w, svgEnd) io.WriteString(w, svgEnd)
} }
@ -47,3 +51,8 @@ func MinuteHand(w io.Writer, t time.Time) {
p := makeHand(minuteHandPoint(t), minuteHandLength) p := makeHand(minuteHandPoint(t), minuteHandLength)
fmt.Fprintf(w, `<line x1="150" y1="150" x2="%.3f" y2="%.3f" style="fill:none;stroke:#000;stroke-width:3px;"/>`, p.X, p.Y) fmt.Fprintf(w, `<line x1="150" y1="150" x2="%.3f" y2="%.3f" style="fill:none;stroke:#000;stroke-width:3px;"/>`, p.X, p.Y)
} }
func HourHand(w io.Writer, t time.Time) {
p := makeHand(hourHandPoint(t), hourHandLength)
fmt.Fprintf(w, `<line x1="150" y1="150" x2="%.3f" y2="%.3f" style="fill:none;stroke:#000;stroke-width:3px;"/>`, p.X, p.Y)
}