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.gitignore
vendored
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105
.gitignore
vendored
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# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig
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# Created by https://www.gitignore.io/api/macos,visualstudiocode,terraform,windows
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# Edit at https://www.gitignore.io/?templates=macos,visualstudiocode,terraform,windows
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### macOS ###
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# General
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.DS_Store
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.AppleDouble
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.LSOverride
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# Icon must end with two \r
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Icon
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# Thumbnails
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._*
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# Files that might appear in the root of a volume
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.DocumentRevisions-V100
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.fseventsd
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.Spotlight-V100
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.TemporaryItems
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.Trashes
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.VolumeIcon.icns
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.com.apple.timemachine.donotpresent
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# Directories potentially created on remote AFP share
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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### Terraform ###
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# Local .terraform directories
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**/.terraform/*
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# .tfstate files
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*.tfstate
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*.tfstate.*
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*.plan
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# Crash log files
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crash.log
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# Ignore any .tfvars files that are generated automatically for each Terraform run. Most
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# .tfvars files are managed as part of configuration and so should be included in
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# version control.
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#
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# example.tfvars
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# Ignore override files as they are usually used to override resources locally and so
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# are not checked in
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override.tf
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override.tf.json
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*_override.tf
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*_override.tf.json
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secrets.tfvars
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# Include override files you do wish to add to version control using negated pattern
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#
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# !example_override.tf
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### VisualStudioCode ###
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.vscode/*
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#!.vscode/settings.json
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#!.vscode/tasks.json
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#!.vscode/launch.json
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#!.vscode/extensions.json
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### VisualStudioCode Patch ###
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# Ignore all local history of files
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.history
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### Windows ###
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# Windows thumbnail cache files
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Thumbs.db
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ehthumbs.db
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ehthumbs_vista.db
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# Dump file
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*.stackdump
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# Folder config file
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[Dd]esktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msix
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*.msm
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*.msp
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# Windows shortcuts
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*.lnk
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# End of https://www.gitignore.io/api/macos,visualstudiocode,terraform,windows
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# Custom rules (everything added below won't be overriden by 'Generate .gitignore File' if you use 'Update' option)
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.vscode/*
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.idea
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1
clockface.go
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1
clockface.go
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package clockface
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42
clockface/main.go
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42
clockface/main.go
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package clockface
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import (
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"math"
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"time"
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)
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package clockface
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import (
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"git.nerdfortress.dev/mitch/gotdd/clockface"
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"math"
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"time"
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)
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const secondHandLength = 90
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const clockCentreX = 150
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const clockCentreY = 150
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type Point struct {
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X float64
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Y float64
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}
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func SecondHand(t time.Time) Point {
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p := secondHandPoint(t)
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p = Point{p.X * secondHandLength, p.Y * secondHandLength} //scale
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p = Point{p.X, -p.Y} //flip
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p = Point{p.X + clockCentreX, p.Y + clockCentreY} //translate
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return p
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}
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func secondsInRadians(t time.Time) float64 {
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return math.Pi / (30 / (float64(t.Second())))
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}
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func secondHandPoint(t time.Time) Point {
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angle := secondsInRadians(t)
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x := math.Sin(angle)
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y := math.Cos(angle)
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return Point{x, y}
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}
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35
clockface_acceptance_test.go
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35
clockface_acceptance_test.go
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package clockface
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import (
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"testing"
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"time"
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)
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package clockface
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import (
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"testing"
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"time"
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)
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func TestSecondHandAtMidnight(t *testing.T) {
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tm := time.Date(1337, time.January, 1, 0, 0, 0, 0, time.UTC)
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want := Point{X: 150, Y: 150 - 90}
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got := SecondHand(tm)
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if got != want {
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t.Errorf("Got %v, want %v", got, want)
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}
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}
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func TestSecondHandAt30Seconds(t *testing.T) {
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tm := time.Date(1337, time.January, 1, 0, 0, 30, 0, time.UTC)
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want := Point{X: 150, Y: 150 + 90}
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got := SecondHand(tm)
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if got != want {
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t.Errorf("Got %v, wanted %v", got, want)
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}
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}
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73
clockface_test.go
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73
clockface_test.go
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package clockface
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import (
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"math"
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"testing"
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"time"
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)
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package clockface
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import (
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"math"
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"testing"
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"time"
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)
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func simpleTime(hours, minutes, seconds int) time.Time {
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return time.Date(312, time.October, 28, hours, minutes, seconds, 0, time.UTC)
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}
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func testName(t time.Time) string {
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return t.Format("15:04:05")
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}
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func TestSecondsInRadians(t *testing.T) {
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cases := []struct {
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time time.Time
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angle float64
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}{
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{simpleTime(0, 0, 30), math.Pi},
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{simpleTime(0, 0, 0), 0},
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{simpleTime(0, 0, 45), (math.Pi / 2) * 3},
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{simpleTime(0, 0, 7), (math.Pi / 30) * 7},
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}
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for _, c := range cases {
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t.Run(testName(c.time), func(t *testing.T) {
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got := secondsInRadians(c.time)
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if !roughlyEqualFloat64(got, c.angle) {
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t.Fatalf("Wanted %v radians, but got %v", c.angle, got)
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}
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})
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}
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}
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func TestSecondHandVector(t *testing.T) {
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cases := []struct {
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time time.Time
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point Point
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}{
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{simpleTime(0, 0, 30), Point{0, -1}},
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{simpleTime(0, 0, 45), Point{-1, 0}},
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}
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for _, c := range cases {
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t.Run(testName(c.time), func(t *testing.T) {
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got := secondHandPoint(c.time)
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if !roughlyEqualPoint(got, c.point) {
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t.Fatalf("Wanted %v Point, but got %v", c.point, got)
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}
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})
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}
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}
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func roughlyEqualFloat64(a, b float64) bool {
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const equalityThreshold = 1e-7
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return math.Abs(a-b) < equalityThreshold
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}
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func roughlyEqualPoint(a, b Point) bool {
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return roughlyEqualFloat64(a.X, b.X) &&
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roughlyEqualFloat64(a.Y, b.Y)
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}
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